using System.Runtime.CompilerServices;
using UnityEngine;

namespace Brick
{
	public class DisplayItemModel
	{
		public GameObject item
		{
			get;
			set;
		}

		public int x
		{
			get;
			set;
		}

		public int y
		{
			get;
			set;
		}

		public string value
		{
			[CompilerGenerated]
			get
			{
				return value;
			}
			[CompilerGenerated]
			set
			{
				this.value = value;
			}
		}

		public bool isCoinItem
		{
			get;
			set;
		}

		public bool isOpen
		{
			get;
			set;
		}

		public bool isRepeat
		{
			get;
			set;
		}
	}
}

